Cover For X9 - The Savage Coast

X9 - The Savage Coast

System: Dungeons & Dragons

Code: #9129

Type: Adventure

Levels: 4-14

Author: Merle and Jackie Rasmussen, and Anne C. Gray

Year: 1985

Publisher: TSR

Format: 32-page book

X9 - The Savage Coast

X9 The Savage Coast - I generally sum this module up in one word. BORING! I mean there is really nothing to do in this module. There are a bunch of pretty random encounters in a sparsely populated area. If it is called Orc's Head Peninsula - put some orcs there! There are a few outposts of some unnamed group, and some other group has ransacked a couple of the outposts. No idea what the base of operations is for this other mystery group that the party never encounters. The area that this module covers is absolutely tremendous! Do you mean to tell me there are only about a dozen encounters within an area that size? I don't think so.

In case you haven't noticed - I would add a LOT to this module. I've never actually run this one because there just really isn't that much to do! But that can be changed. Let's put several orc villages on Orc'e Head Peninsula. Maybe have a central village of orcs that have taken over the old ruins. Hell - maybe have some more of the cities from X6 Quagmire. These cities can certainly be inhabited by orcs and/or whatever other creatures the DM desires. Add LOTS of additional encounters. One hex on the big map is 24 square miles - that is a HUGE amount of area! How many hexes are on this map? I didn't count - over 100. Well over 100. 2400 square MILES of area. Yea - a LOT more goes in here. This is not some simple boring exploration. Get busy and make this module epic!