System:
Dungeons & Dragons
Code:
#9166
Type:
Adventure
Levels:
15-25
Author:
Bruce A. Heard
Year:
1986
Publisher:
TSR
Format:
40-page book w/tri-fold cover
CM7 The Tree Of Life is an adventure written for all elves. Yes - all elves. Not sure about you all out there, but I never had a party where everyone was an elf. So I have never run this adventure that way. It is really easy to compensate - as long as there is at least one elf in the party. Heck - make the elf an NPC and run him or her as the DM.
This is one of those adventures that is pretty open - the characters just wander around gathering clues and figuring out what the next step is. Open adventures are not my favorite style but you may like it. There is definitely plenty to fight - hordes of orcs - an entire army in fact. And as I always do whenever there is an army around - the characters go in and just destroy everyone in their path! The adventures always take longer because of this - but the players always enjoy the bloodbath.
There are various suggestions for where this adventure is set. It makes it much easier when you allow humans. This starts off in Norworld! And the characters are helping the elves - maybe the NPC elf is from the tribes! The final destination of the elves is in the far northeast corner of the continent. Since the characters will be so far away, they will hopefully have some way of communicating with their various vassals. On the other hand, a high-level party will almost certainly have access to teleportation. It may not be all in a single day - unless you the DM would like to introduce something to make the return trip easier. But wouldn't it be kind of fun to travel across the continent in order to make it back to your realms? Yes, it would. But with teleportation - why would you do that? In the real world, if money were no object, would you walk from New York to LA, would you drive, or would you take a plane and fly? I suppose it depends on how much time you have and how urgent it is to get there...